﻿using Microsoft.Xna.Framework;
using XNAGameEngine.GUI;
using XNAGameEngine.Input;
using XNAGameEngine;
using Microsoft.Xna.Framework.Input;

namespace XNAGameEngine
{
    class WorldMapGUI : GUILayout
    {
        public WorldMapGUI(IManagerGUI guiManager, string name)
            : base(guiManager, name)
        {
        }

        public override void Initialize()
        {
            base.Initialize();

            _objectList.Add(new Battle1Button(_guiManager));

            foreach (GUIObject obj in _objectList)
                obj.Initialize();
        }
    }
}
